Quick Read
- GameStop’s ‘Trade Anything Day’ takes place December 6, allowing almost any item to be traded for store credit.
- Items must fit within a 20x20x20 inch box; hazardous materials, weapons, electronics, and live/dead animals (except taxidermy) are excluded.
- Employees can reject items at their discretion, with strict rules on what is acceptable.
- The promotion aims to boost foot traffic ahead of the holidays and reflects GameStop’s shift toward trading cards and alternative revenue streams.
- Community reactions range from humor to skepticism about what will actually be accepted.
GameStop’s Big Bet: Trade Anything, But Not Everything
For years, GameStop has been both a haven and a punchline for gamers looking to offload old games, consoles, and collectibles. This December, the retail giant is shaking up its reputation with a daring new promotion: “Trade Anything Day.” Scheduled for December 6, the event is as much a marketing experiment as it is a retail opportunity—inviting customers to bring in almost anything for store credit, provided it fits within a 20x20x20 inch box and clears a long list of exclusions.
The Rules: Creativity Within Boundaries
The slogan—“Bring Whatever Get Store”—captures the spirit of the event, but the fine print tells a more nuanced story. GameStop is clear about what won’t make the cut. Hazardous materials, weapons, drugs, alcohol, tobacco, and pharmaceuticals are all strictly forbidden, as are electronics like computers and televisions, gift cards, jewelry, and anything considered sexually explicit. Even items resembling body parts are off-limits. Yet, the rules have a quirky side: while live or dead animals are banned, taxidermy is surprisingly allowed, prompting both amusement and confusion among staff and shoppers alike.
Social media influencer Wario64, known for gaming deals and retail scoops, was quick to outline these guidelines on Twitter, sparking a flurry of memes and speculation. Some fans joked about bringing in everything from vintage Pokémon cards to odd collectibles gathering dust at home. Employees, meanwhile, expressed both excitement and apprehension about the unpredictable influx of trade-in items.
Why Now? GameStop’s Search for Relevance
GameStop’s willingness to embrace the unusual is no accident. The retailer has faced mounting challenges in recent years, with store closures and shifting consumer habits threatening its bottom line. Earlier this year, GameStop announced a renewed focus on trading cards—especially hits like Pokémon and Magic: The Gathering—and even hinted at future investments in Bitcoin as it seeks new revenue streams. “Trade Anything Day” is a bold attempt to generate foot traffic and re-engage customers ahead of the holiday shopping rush.
For many, the event is a chance to clear out clutter and maybe score a deal. Unused game manuals, extra controller cables, or even quirky figurines could find new life as store credit. The catch? Employees have full discretion to reject any item deemed unsuitable, adding a layer of uncertainty—and potential comedy—to the day’s proceedings.
Community Reactions: From Skepticism to Enthusiasm
The gaming community’s response has ranged from skeptical to downright gleeful. Longtime customers, familiar with GameStop’s sometimes-controversial trade-in policies, are curious to see how the store will value non-standard items. Some worry that employees, untrained in pricing everything from old board games to taxidermy, might be overwhelmed. Others see it as an opportunity to test the limits—what, exactly, counts as “acceptable” under these new rules?
Humor has played a big part in the lead-up. Employees have joked about the oddities they expect to see, from Funko Pop figures to stacks of outdated game cases. The event’s promise of “anything” (within a box) has inspired gamers and collectors to dig through their attics and garages, hoping to turn what would otherwise be junk into a few extra dollars of store credit.
Inside the Store: A Day of Surprises and Challenges
For GameStop staff, December 6 is likely to be a day of both chaos and camaraderie. With the power to accept or reject items, employees will be the gatekeepers of the promotion. The potential for confusion is high, but so is the potential for community engagement. As one senior contributor at GameRant noted, the event could be “one of the most unusual promotions in the retailer’s storied history.”
It’s not just gamers who stand to benefit; collectors and even casual shoppers may find the event a creative way to exchange unwanted goods for something new. The rules may be strict, but the possibilities are broad—and as the holiday season approaches, a little extra store credit could go a long way.
Ultimately, “Trade Anything Day” is a reflection of GameStop’s willingness to adapt and experiment. Whether the promotion results in a flood of quirky trades or simply a bit of extra foot traffic, it marks a notable moment in the retailer’s ongoing evolution.
GameStop’s ‘Trade Anything Day’ is a clever attempt to capture attention in a changing retail landscape, balancing customer creativity against practical limitations. The event’s success will hinge not just on what’s brought through the doors, but on the store’s ability to adapt, engage, and make the day memorable for both staff and shoppers.

