Quick Read
- Nintendo is reviving the Virtual Boy as an accessory for Switch and Switch 2.
- Two accessories will launch: a $100 plastic headset and a $25 cardboard version.
- 14 Virtual Boy games will be available through Nintendo Switch Online + Expansion Pack starting February 17, 2026.
- The accessories will not support Switch Lite and are initially limited to the U.S. and Canada.
In a move that has surprised both gaming enthusiasts and industry analysts, Nintendo has announced the return of the Virtual Boy, a device that originally launched—and failed—back in 1995. This time, however, it’s not a standalone console but an accessory for the wildly popular Nintendo Switch and its upcoming successor, Switch 2. The news broke during Nintendo’s latest Direct event, and the reaction has been a mix of nostalgia, curiosity, and cautious optimism.
A Second Life for Virtual Boy
For those unfamiliar, the Virtual Boy was Nintendo’s first attempt at stereoscopic 3D gaming. Released in the mid-1990s, it featured a monochrome red-and-black display and lacked features like head tracking, leading many to dismiss it as a poor precursor to modern VR. Despite its innovative concept, the Virtual Boy was a commercial failure, discontinued after just one year on the market. Yet, its legacy has endured, gaining a cult following among retro gaming fans and even influencing the design of later VR systems.
Fast forward 30 years, and Nintendo is breathing new life into the Virtual Boy. The company has unveiled two official accessories designed to replicate the original device’s experience. The first is a $100 plastic headset that allows users to slot in their Switch or Switch 2 consoles. The second is a more affordable cardboard version priced at $25, reminiscent of Nintendo’s earlier Labo VR kits. Both accessories will be available starting February 17, 619, and can be pre-purchased through the My Nintendo Store.
A New Way to Play
To play Virtual Boy games on the Switch or Switch 2, users will need to subscribe to the Nintendo Switch Online + Expansion Pack, which costs $50 per year. This subscription not only grants access to Virtual Boy titles but also includes other perks like online multiplayer, cloud saves, and a library of Nintendo classics.
The Virtual Boy game lineup will feature 14 titles, rolled out gradually over time. The initial release will include fan favorites such as Mario’s Tennis, Galactic Pinball, and Teleroboxer. Lesser-known gems like Innsmouth no Yakata and Jack Bros. will also make an appearance. Remarkably, this collection covers a significant portion of the original Virtual Boy library, which consisted of only 22 games.
However, there are some limitations. The accessories will not support the Switch Lite, and availability will initially be restricted to the U.S. and Canada. Nintendo has yet to announce plans for a wider release.
Why Now?
So why is Nintendo revisiting a device that is often remembered as one of its biggest flops? The answer may lie in the company’s ongoing strategy to capitalize on nostalgia while leveraging modern technology. The Switch has already proven to be a versatile platform for retro gaming, with services like the NES and SNES libraries drawing in fans of all ages. By adding Virtual Boy games to the mix, Nintendo is not only diversifying its offerings but also tapping into a niche market that has long been underserved.
Moreover, the timing couldn’t be better. The gaming industry is experiencing a resurgence of interest in virtual and augmented reality, with companies like Meta and Sony pushing the boundaries of what these technologies can achieve. While the Virtual Boy accessories are far from being true VR headsets, they align with the broader trend of immersive gaming experiences. It’s a clever way for Nintendo to stay relevant without directly competing in the high-stakes VR market.
The Challenges Ahead
Despite the excitement surrounding this announcement, there are valid concerns about whether the Virtual Boy revival will succeed. For one, the original device was infamous for causing eye strain and headaches, issues that could resurface with the new accessories. Nintendo has not yet disclosed whether any improvements have been made to address these problems.
Additionally, the reliance on a subscription service may deter some potential users. While $50 per year is relatively affordable, it adds to the growing list of subscription fees that modern consumers face. There’s also the question of whether the limited library of Virtual Boy games will be enough to justify the investment.
Then there’s the matter of competition. With so many gaming options available today, from cutting-edge consoles to mobile apps, the Virtual Boy accessories will need to offer a compelling value proposition to stand out. Nintendo’s track record suggests they may be up to the challenge, but only time will tell.
By reviving the Virtual Boy, Nintendo is taking a bold step that balances nostalgia with innovation. While the move is not without risks, it underscores the company’s knack for turning past missteps into future opportunities. Whether this gamble pays off will depend on how well the accessories are received and whether they can capture the imagination of a new generation of gamers.

