Quick Read
- A remake of the original God of War Greek Trilogy was announced in early development at the February 2026 State of Play.
- The remake is expected to feature completely remade visuals and 60fps support, with release speculation ranging from late 2027 to 2029 or later.
- God of War: Sons of Sparta, a 2D action platformer prequel, was also announced and immediately released for PlayStation 5.
- Sons of Sparta depicts a young Kratos and Deimos training at the Agoge, developed by Mega Cat Studios.
- Original Kratos actor TC Carson is involved in both the remake’s reveal and the Sons of Sparta game.
YEREVAN (Azat TV) – Sony Santa Monica has officially announced that a remake of the original *God of War* Greek Trilogy is in early development, a revelation made during the February 2026 State of Play event. This highly anticipated project aims to bring the iconic PlayStation 2 and PlayStation 3 titles to current-generation hardware. Simultaneously, the studio surprised fans by immediately releasing *God of War: Sons of Sparta*, a new 2D action platformer that delves into Kratos’s youth.
The dual announcements mark a significant moment for the *God of War* franchise, coinciding with the approaching conclusion of its 20th anniversary year in March 2026. While the remake signals a reverence for the series’ foundational entries, *Sons of Sparta* offers a fresh take on the lore through a different genre, showcasing Sony Santa Monica’s commitment to both honoring its legacy and exploring new creative avenues.
God of War Greek Trilogy Remake Enters Early Development
The highly anticipated remake of the *God of War* Greek Trilogy, encompassing the first three main entries, was confirmed to be in its nascent stages of development by Sony Santa Monica. The announcement at the State of Play event featured original Kratos actor TC Carson, who stated that the project is ‘still in the early stages,’ tempering immediate expectations for a swift release. This indicates a comprehensive reimagining rather than a simple remaster, promising significant visual and potentially gameplay overhauls.
Fans are eagerly speculating about the scope of the remake, drawing parallels to successful projects like the *Demon’s Souls* remake. Expectations are high for completely remade visuals, 60 frames per second (fps) support, and the inclusion of all original downloadable content (DLC) from the outset. There is also anticipation that the development team might integrate quality-of-life features from the more recent *God of War* reboot series, enhancing the classic gameplay experience for modern audiences.
God of War: Sons of Sparta Offers New Metroidvania Experience
In a surprising move, Sony Santa Monica also announced the immediate availability of *God of War: Sons of Sparta*. This new title, developed by Mega Cat Studios, is a 2D action platformer with Metroidvania elements, offering a distinct departure from the mainline series’ 3D action. The game is a canon prequel, set during Kratos’s harsh training at the Agoge alongside his brother Deimos, long before his transformation into the vengeful demigod known to fans.
*Sons of Sparta* features hand-drawn pixel animation that reinterprets iconic creatures and introduces new foes inspired by Greek mythology. Players control a young Kratos, utilizing his spear and shield, and harnessing divine artifacts known as the Gifts of Olympus. Original Kratos actor TC Carson also lends his voice to this new installment, further connecting it to the franchise’s roots. Priced at $29.99 USD for the Standard Edition and $39.99 USD for the Digital Deluxe Edition, *God of War: Sons of Sparta* is available now for the PlayStation 5, offering an immediate new experience for fans.
Release Window Speculation and Fan Expectations for the Remake
Despite the excitement surrounding the *God of War* Greek Trilogy remake, its ‘early stages’ of development have led to considerable speculation regarding its release window. Industry analysts and fans, as noted by *Radio Times* and *GamingBible*, are predicting a release no earlier than late 2027, with many suggesting 2028, 2029, or even later, possibly aligning with the launch of the PlayStation 6. The lengthy development cycles for high-fidelity remakes, similar to those seen in other major franchises, contribute to these cautious estimates.
The community is divided on the potential wait, with some expressing readiness to wait for a truly transformative remake akin to *Demon’s Souls*, while others voice concerns about prolonged development times for what they hope will be more than just a graphical update. The involvement of Bluepoint Games, known for its expertise in remakes, has also been suggested by some fans as a potential collaborator, though no official confirmation has been made.
Santa Monica Studio’s Busy Slate Beyond the Remake
Beyond the newly announced remake, Sony Santa Monica appears to have a bustling development pipeline. Insider reports, corroborated by *Instant Gaming*, indicate that the *God of War Greek Trilogy Remake* is not the primary project being helmed by Creative Director Cory Barlog. Instead, Barlog is reportedly working on another ‘next big game’ for the studio, which is believed to be ‘not far from being ready,’ with an official announcement anticipated later in 2026.
This suggests that Sony Santa Monica is managing multiple significant projects concurrently, balancing the preservation of its acclaimed past with the creation of new, potentially groundbreaking titles. The studio’s strategic approach seems to involve catering to both nostalgic fans with the remake and providing fresh, innovative experiences through new entries and genre experiments like *Sons of Sparta*.
The simultaneous announcement of a faithful remake and an immediately available, genre-bending prequel like *Sons of Sparta* underscores Sony Santa Monica’s dual strategy to leverage the enduring popularity of the *God of War* franchise while actively diversifying its creative output. This approach allows the studio to both honor its foundational legacy and experiment with new gameplay formats, potentially broadening the series’ appeal to a wider audience.

