Quick Read
- The Precinct is an open-world police simulator set in the 1980s.
- Players control rookie cop Nick Cordell Jr. in the chaotic city of Averno.
- The game mixes procedural crime-solving with GTA-like sandbox action.
- Dynamic gameplay includes car chases, shootouts, and patrol shifts.
- Critics praise its art style but note repetitive mechanics and glitches.
What is The Precinct?
The Precinct, developed by Fallen Tree Games, is a police simulation game set in a gritty, fictional 1980s city called Averno. It combines the procedural crime-solving elements of Police Simulator with the chaotic, open-world action reminiscent of early Grand Theft Auto titles. Players step into the shoes of Nick Cordell Jr., a rookie cop tasked with cleaning up the crime-ridden streets while living up to the legacy of his late father, a revered former police chief.
Gameplay Overview: A Blend of Chaos and Procedure
The Precinct offers a unique gameplay loop that alternates between methodical police work and high-octane action. Players begin each day with a patrol shift, responding to crimes ranging from parking violations to armed robberies. Tasks include checking IDs, frisking suspects, and arresting criminals, with each action earning experience points. These points can be used to unlock new abilities, vehicles, and weapons, enhancing the player’s effectiveness on the job.
However, Averno City is anything but orderly. The game’s sandbox environment often descends into chaos, with multiple crimes occurring simultaneously. According to GamingNexus, players may find themselves arresting a drug dealer while a carjacking unfolds nearby, only to be interrupted by a street fight. This unpredictability keeps the gameplay dynamic but can also feel overwhelming at times.
Art Style and Atmosphere
One of The Precinct’s standout features is its art style. The game employs a realistic cel-shaded aesthetic that captures the gritty yet vibrant essence of the 1980s. Streets are lined with neon signs, and citizens frequently reference pop culture staples like “Highlander.” The original soundtrack, infused with saxophone-heavy tracks, further immerses players in the era.
Critics have praised the game’s visual and auditory design for creating a lively atmosphere. However, some have noted that the lack of voice acting for NPCs detracts from the city’s believability. Instead, citizen interactions are limited to text boxes, which can feel out of place in an otherwise immersive world.
Comparisons to Other Games
The Precinct has drawn comparisons to several popular titles. Its semi-top-down perspective and chaotic sandbox gameplay evoke memories of early Grand Theft Auto games. Meanwhile, its focus on procedural police work and methodical pacing has been likened to LA Noire and Police Simulator. According to PCGamesN, the game’s investigative mechanics, such as scanning license plates and searching vehicles, add a puzzle-like element that sets it apart from pure action games.
Strengths and Weaknesses
While The Precinct excels in creating a dynamic and reactive world, it is not without flaws. Critics have highlighted the repetitive nature of its mechanics. After a few hours, tasks like checking IDs and issuing tickets can become monotonous, especially as players encounter the same NPC models and vehicles repeatedly. This lack of variety undermines the game’s otherwise engaging premise.
Technical issues have also been reported. Bugs such as erratic NPC behavior and graphical glitches can disrupt gameplay. For instance, friendly officers have been observed shooting through the player character during confrontations, and vehicles often collide with obstacles in unrealistic ways. These issues, while not game-breaking, detract from the overall experience.
Storyline and Character Development
The Precinct features a main storyline that unfolds over approximately 15 hours. Players investigate two rival gangs, collecting evidence and working their way up the criminal hierarchy. However, the narrative takes a backseat to the sandbox gameplay, with many players forgetting about the story amidst the chaos of Averno City. The final missions are more linear, providing a sense of closure before the world opens up again for post-story exploration.
Character interactions are another highlight. Officer Kelly, the player’s AI partner, is particularly well-received. He assists with arrests, provides cover during shootouts, and adds depth to the game’s cast. According to GamingNexus, the voice acting for main characters is surprisingly strong, though the lack of voiced NPCs remains a missed opportunity.
Future Potential and Improvements
The Precinct has the potential to become a standout title in the police simulation genre, provided its developers address key issues. Expanding the variety of NPCs, vehicles, and crimes could alleviate the monotony. Additionally, refining the game’s technical performance would enhance its overall polish.
Despite its imperfections, The Precinct succeeds in delivering a unique gaming experience. Its blend of procedural mechanics and sandbox chaos offers something for fans of both genres. As Fallen Tree Games continues to refine the title, it could become a must-play for those seeking a fresh take on police simulations.
The Precinct is available on multiple platforms, including Xbox Series X, PlayStation, and PC. Whether you’re a fan of ’80s nostalgia or open-world chaos, it’s worth exploring Averno City—just be prepared for a few bumps along the way.
Source: Gamingnexus, Pcgamesn

